Thursday, 19 January 2017

Creative Innovation & Entrepreneurialism; Lecture by Dr Rowan Bailey on Wednesday, 18 January 2017

The options for the various activities for term two were put forward in this lecture.

Mostly, this next semester will focus on our individual practice; how we manage our practice, experimentation and trials and ultimately reinforce good behaviour to practice, practice, practice in an entirely immersive state.

At this stage, it would be useful to update my personal development plan and outline my new learning objectives from the feedback I gained from Dr Bailey.

I am currently asking myself what goals I need to set for myself to achieve the self-directed study, and what do I plan to achieve a tangible outcome during this term?

I'm pleased to understand that following the submission of the next PDP, there will be one-to-one meetings with Dr Bailey and other academic staff, however, to achieve that the PDP must be completed by 1 February.

As part of the submission for this module, a new website will be used to demonstrate evidence of collaboration with other students. Also, my blog must continue to reflect my own development and provide a platform for my thought processes.

The lecture continued with an overview of Dr Tina Selig's creation engine. This is something that I came across last year at my undergraduate study, which is based on a Mobius loop, and describes the six elements of creativity which include:
 Imagination; to encourage play. This can be continued through reframing a problem, in a playful way such as how a joke may switch an outcome from the anticipated. Imagination is about connecting and combining ideas. Putting things together that aren't obvious. Challenging our assumptions and opening our minds.

The next element concerning "knowledge" is our toolbox of innovation. For this, to work, it is essential to pay attention to everything that is going on around us to find new points of view.

The third element is an attitude. Creativity requires a mindset, the motivation and drive. This is about engaging with vigour, and is not just about being a puzzle builder, but making and adapting constantly, and leveraging the resources that you have available.

On the inner level of the Mobius loop the three elements essential for creativity are "environment, resources, and culture. With regards to the environment, the habitat in which we immerse ourselves whilst creating require items that are easy to manipulate. Dr Selig calls these "easy manipulatives". It is essential for rules and constraints to be flexible, which also includes our ability to find the necessary resources. Moving on to resources, clearly it is critical that this element plays a massive part in what is created. The more resources available and the more of what you need will undoubtedly help in generating desired outcomes. Perhaps this element itself is the most important. However, it should not be forgotten that adaptation of resources that are to hand is perhaps an essential quality rather than the resources themselves. And finally, the culture in which the creative individual finds themselves within is equally important. The background influences on work produce future ideas through the combination of all the above elements, underpinned by a cultural foundation.

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